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Cat mario project refresh
Cat mario project refresh










cat mario project refresh
  1. CAT MARIO PROJECT REFRESH INSTALL
  2. CAT MARIO PROJECT REFRESH FULL
  3. CAT MARIO PROJECT REFRESH CODE
  4. CAT MARIO PROJECT REFRESH WINDOWS

Resulting artifacts can be found in the build directory. macOS example for (U):ĭocker run -rm -mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4 Linux example for (U):įor a Linux host, Docker needs to be instructed which user should own the output files: docker run -rm -mount type=bind,source="$(pwd)",destination=/sm64 -user $UID:$GID sm64 make VERSION=us -j4 To build, mount the local filesystem into the Docker container and build the ROM with docker run sm64 make. Gmake VERSION=jp -j4 # build (J) version instead with 4 jobs Docker Installation Create Docker imageĪfter installing and starting Docker, create the docker image. Use Homebrew's GNU make because the version included with macOS is too old.

CAT MARIO PROJECT REFRESH INSTALL

Install Homebrew and the following dependencies: brew updatebrew install capstone coreutils gcc make pkg-config tehzz/n64-dev/mips64-elf-binutils Step 2: Copy baserom(s) for asset extraction

cat mario project refresh

With macOS, you may either use Homebrew or Docker. CROSS: Cross-compiler tool prefix (Example: mips64-elf-).Also will avoid instances of undefined behavior. NON_MATCHING: Use functionally equivalent C implementations for non-matchings (Currently there aren't any non-matchings, but this will apply to Shindou and iQue).COMPARE: 1 (compare ROM hash), 0 (do not compare ROM hash).GRUCODE: f3d_old, f3d_new, f3dex, f3dex2, f3dzex.

CAT MARIO PROJECT REFRESH FULL

The full list of configurable variables are listed below, with the default being the first listed: Run make to build the ROM (defaults to VERSION=us).Other examples: make VERSION=jp -j4 # build (J) version instead with 4 jobsmake VERSION=eu COMPARE=0 # build (EU) version but do not compare ROM hashes Step 2: Copy baserom(s) for asset extractionįor each version (jp/us/eu) for which you want to build a ROM, put an existing ROM at. You may also use Docker to handle installing an image with minimal dependencies.

  • mips-linux-gnu- (Ubuntu and other Debian-based distros).
  • Listed below are fully compatible binutilsdistributions with support in the makefile, and examples of distros that offer them: Most modern Linux distributions should have equivalent packages to the other two listed above.You may have to use a different version of GNU binutils. To install build dependencies: sudo pacman -S base-devel capstone pythonInstall the following AUR packages:* mips64-elf-binutils (AUR) Other Linux distributions To install build dependencies: sudo apt install -y binutils-mips-linux-gnu build-essential git libcapstone-dev pkgconf python3 Arch Linux The build system has the following package requirements: * binutils-mips * capstone * pkgconf * python3 >= 3.6ĭependency installation instructions for common Linux distros are provided below: Debian / Ubuntu There are 3 steps to set up a working build. Then continue following the directions in the Linux installation section below. Next, clone the SM64 repo from within the Linux shell: git clone

    CAT MARIO PROJECT REFRESH WINDOWS

    Install WSL and a distro of your choice following Windows Subsystem for Linux Installation Guide for Windows 10.We recommend either Debian or Ubuntu 18.04 Linux distributions under WSL.Note: WSL1 does not currently support Ubuntu 20.04. Add -j4 to improve build speed (hardware dependent).Įnsure the repo path length does not exceed 255 characters. Qualify the version through make VERSION=.

  • Place a Super Mario 64 ROM called baserom.z64 into the project folder for asset extraction, where VERSION can be us, jp, or eu.
  • Clone the repo from within Linux: git clone.
  • Install prerequisites: sudo apt install -y build-essential git binutils-mips-linux-gnu python3.
  • This repo does not include all assets necessary for compiling the ROMs.A prior copy of the game is required to extract the assets.

    CAT MARIO PROJECT REFRESH CODE

    Naming and documentation of the source code and data structures are in progress.This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).A Super Mario 64 decompilation, brought to you by a bunch of clever folks.












    Cat mario project refresh